Welcome to ‘VIRTUAL EGYPT’ Project!  

 

What is The ‘Virtual Egypt’ About?

The ‘Virtual Egypt’ project consists of a systematic 3D reconstruction of Ancient Egyptian monuments and of developing different ‘linear’ & ‘interactive’ formats aimed at fulfilling the growing need for a more advanced and comprehensive presentation of archeological findings.

 

 

Why do We Need a 3D Reconstruction?

 

A  3D reconstruction is the only way to present the original look of Egyptian monuments fully and accurately . Here are few reasons why:

 

·        Throughout the centuries, most of the monuments have been heavily destructed and altered, due to natural and  social forces.

 

·        In the 12th century, external stones of pyramids were used by Saladin to build a fortress against  crusaders.

 

·        Early French and English archeologists took sculptures and parts of the walls of temples and tombs and brought them to European capitols.

 

·        One example is the first zodiac image, which was on the ceiling of the temple in Dendera, now exhibited in the Louvre, Paris.

 

·        Desert, wind and the water of the Nile have contributed to the destruction

as well.

 

·        Gangs of treasure hunters have not  helped in preserving the original image of the monuments.

 

·        One of the reasons was also in the attitude of Egyptian rulers who would often modify, reconstruct or adapt existing monuments to suit their needs causing almost every temple in Egypt to have  several ‘layers,’ from old, from middle, from new kingdom and even  from the Ptolomeic period.

 

To visualize the original architecture of the monuments simply by seeing them, by using video or photo material is clearly impossible.

 

 

Who will Benefit from ‘Virtual Egypt’?

 

3D rendering technology opens for the first time the possibility to reconstruct these monuments in their original splendor. VRML protocols and sophisticated object-programming languages allow developers to create interactive 3D applications. People can now be presented with the opportunity to visit the monuments in ‘virtual reality’ and enjoying them in their original beauty and complexity.

 

Such reconstruction is invaluable to professional Egyptologists, students, historians, youth and the public at large.

 

But the most important benefit is to humanity in general. The ‘Virtual Egypt’ project is, actually, aiming at creating and keeping the most accurate records about the very first monuments of our civilization for future generations in millenniums to come. However much the monuments might physically erode…

 

Sincerely Yours,

 

Dr Slobodan Simovic

The President of “Virtual Egypt” Project Committee

 

Dr Slobodan Simovic, Dr Bojana Mojsov and Nenad Mikalacki-Django

– initiators of the project - in the entrance of Snofru’s pyramid.

 

 

PHASE 1: (JUNE 1999 – JUNE 2001)

 DESCRIPTION:

 

Phase 1 is “the demo” phase of the project and will consist of the following:

 

·        3D reconstruction of the original image of Keops pyramid, with pyramid temple, valley temple and the harbor.

The reconstruction will be done under the supervision of Dr Zahi Hawas, the inspector of Gizah plateau.  Dr Hawas will also provide texts and documentation support.

 

·        3D reconstruction of the original image of Setti I tomb in The Valley of Kings.

The reconstruction will be done under the supervision of Dr Bojana Mojsov, the leading egyptologist involved in the physical conservation of Setti I tomb.

 

·        3D reconstruction of the original image of The Temple of Hattor in Dendera.

This reconstruction will be done in cooperation with archeologists appointed by the governor of Kena district, which has the Temple of Hattor in its jurisdiction.

 

 

 

RESULT:           

 

A complete 3D model of both internal and external image of a representative sample of three major types of Egyptian monuments (pyramids, temples and tombs), rendered in VRML enabled 3D software and programmed in C++ to allow interactivity in viewing the monuments.

3D models will serve to establish standards for the quality and accuracy of reconstruction which will be maintained throughout the entire project.

 

 

7th MILLENIUM:

 

 

3D models rendered in phase one will serve as the base for several different productions.  Some of these productions will be part of an extensive campaign connecting to the millennium celebrations.

 

The next millennium is not simply the 3rd millennium.  It is the 7th millennium of our civilization whose first magnificent achievements are the pyramids themselves. Our latest achievement, however, is certainly in the capability to create “virtual reality”. 

 

Egyptian monuments are also first ‘data-basis’ that have kept record of a complete knowledge, beliefs and social structure, which, in many respects, represent the very first origin of our civilization and help tremendously in understanding our roots and forgotten grounds of our current beliefs.

 

By using the newest hardware and software products, the “Virtual Egypt” project combines “the first” with “the latest” achievement announcing the new millennium as the millennium in which the self-awareness of our civilization will further improve.

 

Demo: 3D reconstruction of Seti I tomb: samples of the monument’s wall-scripts

 

 

 

COMMERCIALIZATION:

 

 

The plan is to explore and develop several products around the 3D models and to commercialize then in the following ways:

 

·        By organizing CYBER-EXHIBITIONS in December 2000 in Egyptian Departments of big museums (Berlin, Paris, New York, Cairo…). For these museums it will be the best possible way of entering into the new millennium increasing value to already valuable and popular collections.

 

·        By making a TV serial “Egyptian Monuments” with three episodes: ‘Pyramids’, ‘Temples’ & ‘Tombs’ in which the history, logic and mythology behind the monuments are fully presented. In the center of each episode there will be one of the 3D models, which will be combined with ‘live-action’ or with cartoon-type 2D animation to present rituals and religious customs. The TV serial, once proven, could also be successfully distributed in the form of educational VIDEO CASETTES.

 

·        By producing 3 CDROMS in the serial “Egyptian Monuments”, which will contain: a video part with the related TV episode, a file with 3D reconstruction for viewing and interactive browsing, information and data about the monuments, as well as several games and other edu-entertaining contents. CDROMS will be packed in boxes which – when opened – turn into mockups, designed as a pyramid, a temple and a tomb. 

 

·        The entire contents of the 3 CDROMS will also be packaged in 1 DVDROM consisting of the complete TV serial, all the 3D models + more interesting applications and data.  The DVDROM will be packed in pyramidal shaped boxes.

 

·        Images taken out of the 3D models, together with photos and drawings, will serve as the unique and incomparable visual material for the first 3 BOOKS in the serial about “Egyptian Monuments”: the books will be, of course, about Keops Pyramid, Dendera Temple and Setti I tomb. Later, every monument reconstructed will become a topic of a new book within the series.

 

·        For those who have VRML browsers, the plan is to create a supporting club-based “Virtual Egypt” Internet Site with 3D files. This Site will also support additional information and communication, with community tools and a Shopping Mall by means of which all products and services related to "Virtual Egypt" can be offered to the public worldwide. With such complete video and graphic material, along with the support of leading Egyptologists, this Site can easily become the ultimate and the richest Internet reference for anyone interested in Egyptian history and culture as well as attract lovers of the unique and interesting.

 

Seti I tomb, demo reconstruction: samples of 3D reconstructed interior

 

 BUDGET RAISING:

 

Budget raising team will have the goal to assure the following sources of finances:

 

·        Subsidies: From media development subsidies (like EU ‘Media Support” or Dutch “Stimulation Fund”), to exhibitions and documentaries oriented subsidies (as, for instance, different subsidies of Dutch Ministry of Culture).

 

·        Sponsoring: Which will be concentrated around general sponsors to be found among companies that are actively involved in hardware and software development (like IBN, Microsoft, Phillips etc).

 

·        Soft-loans: based on the publishing, distribution and broadcasting ‘Letters of Intent” finalized with interested parties.

 

·        Advance Payments of Royalties: especially for CDROM and DVDROM rights agreed upon with distributors territory by territory.

 

Sample: ‘Home’ Interface Design for ‘Virtual Egypt’ Site  

 

PHASE 2 (JUNE 2000 – JUNE 2005)

 

 

If the phase 1 is successfully completed, the phase 2 will proceed with:

 

·        Systematic reconstruction of all important pyramids, tombs and temples in Egypt.

 

·        A complete reconstruction of the Hellenic city of Alexandria;

 

·        Development of digital catalogs for Nubian Museum in Assuan as well as Egypt Museums in Cairo and Luxor.

 

These reconstruction and developments are projected to take 5 years, from June 2000 till June 2005.  Commercialization will coincide with the structure established in relation to phase 1.

 

 

 

Nenad Mikalacki - Django, the art director of the ‘Virtual Egypt’ Project, in Dahsur

 

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